3D World Interface
Experience the future of web design with interactive 3D characters exported directly from Maya and Blender using Three.js and Babylon.js.
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Rigging & Mesh Details
Our platform supports advanced character architectures. We can isolate and animate individual sub-meshes like Skirt, Bangs, andWhiskers using their unique identifiers from your 3D software.
- ✓Full Rig SupportBones: Head, Leg_L, Leg_R, Arm_L, Arm_R...
- ✓Mesh PrecisionTarget: Skitt_O, FaceFur_L, Blush_L...
- ✓Real-time ShadersInteractive PBR textures & lighting.
1. Character Design
Create detailed meshes in Maya/Blender. Separate parts for Skirts and Accessories.
2. Technical Rigging
Assign bone weights (Body_M, Pelvis, Hand_L) for realistic web-based animations.
3. React Integration
Export to .GLB and use @react-three/fiber to enable full user interaction.