3D World Interface

Experience the future of web design with interactive 3D characters exported directly from Maya and Blender using Three.js and Babylon.js.

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Rigging & Mesh Details

Our platform supports advanced character architectures. We can isolate and animate individual sub-meshes like Skirt, Bangs, andWhiskers using their unique identifiers from your 3D software.

  • Full Rig SupportBones: Head, Leg_L, Leg_R, Arm_L, Arm_R...
  • Mesh PrecisionTarget: Skitt_O, FaceFur_L, Blush_L...
  • Real-time ShadersInteractive PBR textures & lighting.

1. Character Design

Create detailed meshes in Maya/Blender. Separate parts for Skirts and Accessories.

2. Technical Rigging

Assign bone weights (Body_M, Pelvis, Hand_L) for realistic web-based animations.

3. React Integration

Export to .GLB and use @react-three/fiber to enable full user interaction.